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The original Skate games were released in the late 2000s for the Xbox 360 and PlayStation 3 and marketed as more realistic skateboarding games compared to the rival Tony Hawk’s Pro Skater series. Fans responded well to the tight controls, inventive city settings, and fun soundtrack, which won the first Skate game the "Sports Game of the Year" award at the 11th Annual Interactive Achievement Awards, and resulted in commercial success, but the series had been on indefinite hold until the announcement of skate. (known among fans as Skate 4), which was to be a live-service game built around a sandbox-style multiplayer experience, a move that didn’t sit well with many long-time fans of the series.
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“These platforms were developed for adults. They were developed for adults, but kids are on them. It was never purposeful, like, what’s the product for kids? It was an afterthought, which then means we’re trying to plug holes,” Debra Boeldt, a generative AI psychologist at the family online safety company Aura, told Fortune. “A lot of these companies right now are trying to help, but don’t have the resources to put towards it, or the evidence-based, trained individuals to think about it and plan for it.”
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