At first blush, the tesseract visualization might look just like two nested 3D cubes connected in the corners. To reduce edge overlaps and better hint at the underlying shenanigans, we can switch to a curvilinear “fisheye” perspective, reminiscent of what you can see through a peephole or other low-quality, wide-angle lens. In this approach, point coordinates are reduced based on their Euclidean distance from a single reference point representing the camera. For a regular cube, we get:
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